using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ScheduledCharacterDialogDbfRecord")]
	public class ScheduledCharacterDialogDbfRecord : DbfRecord
	{
		public string m_NoteDesc => method_4("m_NoteDesc");

		public int m_CharacterDialogId => method_2<int>("m_CharacterDialogId");

		public string m_Event => method_4("m_Event");

		public string m_ClientEvent => method_4("m_ClientEvent");

		public bool m_ShowToReturningPlayer => method_2<bool>("m_ShowToReturningPlayer");

		public bool m_ShowToNewPlayer => method_2<bool>("m_ShowToNewPlayer");

		public string m_Enabled => method_4("m_Enabled");

		public int m_DisplayOrder => method_2<int>("m_DisplayOrder");

		public string NoteDesc => method_13("get_NoteDesc");

		public int CharacterDialogId => method_11<int>("get_CharacterDialogId", Array.Empty<object>());

		public string Event => method_13("get_Event");

		public string ClientEvent => method_13("get_ClientEvent");

		public bool ShowToReturningPlayer => method_11<bool>("get_ShowToReturningPlayer", Array.Empty<object>());

		public bool ShowToNewPlayer => method_11<bool>("get_ShowToNewPlayer", Array.Empty<object>());

		public string Enabled => method_13("get_Enabled");

		public int DisplayOrder => method_11<int>("get_DisplayOrder", Array.Empty<object>());

		public ScheduledCharacterDialogDbfRecord(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ScheduledCharacterDialogDbfRecord(IntPtr address)
			: this(address, "ScheduledCharacterDialogDbfRecord")
		{
		}

		public new void StripUnusedLocales()
		{
			method_8("StripUnusedLocales");
		}

		public void SetNoteDesc(string v)
		{
			method_8("SetNoteDesc", v);
		}

		public void SetCharacterDialogId(int v)
		{
			method_8("SetCharacterDialogId", v);
		}

		public void SetEvent(string v)
		{
			method_8("SetEvent", v);
		}

		public void SetClientEvent(string v)
		{
			method_8("SetClientEvent", v);
		}

		public void SetShowToReturningPlayer(bool v)
		{
			method_8("SetShowToReturningPlayer", v);
		}

		public void SetShowToNewPlayer(bool v)
		{
			method_8("SetShowToNewPlayer", v);
		}

		public void SetEnabled(string v)
		{
			method_8("SetEnabled", v);
		}

		public void SetDisplayOrder(int v)
		{
			method_8("SetDisplayOrder", v);
		}

		public new object GetVar(string name)
		{
			return method_14<object>("GetVar", new object[1] { name });
		}

		public new void SetVar(string name, object val)
		{
			method_8("SetVar", name, val);
		}

		public new Type GetVarType(string name)
		{
			return method_14<Type>("GetVarType", new object[1] { name });
		}
	}
}
